A mod for Meccha Chameleon

Swiftbroom Academy (Wizard)

Workshop release

Meccha Chameleon · Steam Workshop

Updated 7 Jul 2026

The Wizard map — a small Meccha Chameleon adaptation of R.E.P.O.'s Swiftbroom Academy.

Steam Workshop listing: R.E.P.O - Swiftbroom

Map creationMeccha Chameleon Mod Kit
Swiftbroom Academy Workshop preview showing a moonlit tower and the academy name.

A new hiding place in Swiftbroom

This is my Wizard map for Meccha Chameleon, based on Swiftbroom Academy from R.E.P.O. It is published as R.E.P.O - Swiftbroom on Steam Workshop.

THE EXPERIENCE

What it does

  • The Wizard map

    Based on Swiftbroom Academy from R.E.P.O., published on Workshop as R.E.P.O - Swiftbroom.

  • More places to hide

    Updates added more props for hiding and adjusted the lighting.

Development

This was my first map. My work includes the Meccha Chameleon adaptation, additional hiding props, lighting adjustments, and Workshop updates. The original R.E.P.O. setting and its assets belong to their creators.

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DEV LOG

What I’m working on

Patch notes, Workshop updates, and my Bluesky posts appear here automatically, alongside notes I add myself.

  1. Lone SurvivorsPatch 1.4.1

    Shrines, Circles & Trials

    Hey Survivors! 1.4.1 is about the things you find out on the map. Shrines, Circles of Power and trials have all been reworked and expanded: ten new or reworked shrines, circles that no longer throw away your progress and can empower a…

  2. Lone SurvivorsPatch 1.4.0

    (More) Weapons Reforged

    Hey Survivors! 1.4.0 is another big one. Every weapon can have its own opacity toggled, 22 weapons got new looks for their attacks and upgrades, there are six new post-legendaries, and a new engine core keeps far bigger late-game hordes…

  3. Lone SurvivorsDev note

    Coming in 1.3.2: five new post-legendaries

    Fuma Shuriken: spent shurikens fly back to you and charge a giant shuriken that hunts the toughest enemy and grinds through everything it touches.

  4. Lone SurvivorsDev note

    Coming in 1.3.2: weapon makeovers and a faster late game

    22 weapons are reworked to look and hit the way they should, from the Sky Galleon cannon barrage and the Gunship drone to the Wrecking Ball flail and Death's Head Pestilence, and their legendary and post-legendary upgrades each get a look of their own.

  5. Lone SurvivorsPatch 1.3.1

    Elite Attacks & Sharper Weapons

    All 18 elite types have attack sounds and visual cues.

  6. Lone SurvivorsPatch 1.3.0

    The Game Juice Update

    Every hit, kill, upgrade card, chest, boss and class ability has new effects and sounds. Bosses make an entrance and go out in a slow-motion chain of explosions, and legendaries slam down with golden shockwaves.

  7. Lone SurvivorsBluesky

    Big fan of Survivorslikes?

    Now is the perfect time to jump into Lone Survivors - the Game Juice update just dropped and it's 30% off!

    Watch the video on Bluesky: Big fan of Survivorslikes?
  8. Lone SurvivorsDev note

    Coming in 1.3.0: the Game Juice update

    Bosses make an entrance. The first time each one appears in a run, the camera swings over, black bars cut in diagonally with its name, and the fight slows almost to a stop.

  9. Kingdom TDDev note

    A calmer look, and more time to save your sparks

    Menus, shops, the HUD and pop-ups have a simpler parchment-and-wood look that stays sharp at any size. Draft cards, save banners, and the wave and level reports keep their decoration.

  10. Kingdom TDDev note

    A friendlier first hour

    Tutorial hints and tooltips no longer cover the things they point at, and the camera shows the whole island while you build your path.

  11. Kingdom TDDev note

    Wider crowds, creeping blight, and a smoother tutorial

    Enemy crowds now spread across the whole road instead of marching in three tidy lanes. Bosses still hold the center.

  12. Kingdom TDBluesky

    Day 1 vs day 82 of Kingdom TD: Draft Your Demise

    July 9: flat 2D prototype. Today: floating 3D islands, storms, 12 tower types and a Goblin King boss wave.

    A tower defense game 82 days apart. July 9: a flat 2D prototype with a brown path and simple sprites. Today: a 3D floating island rises from the clouds, a card draft picks enemy waves, and towers fire lightning and cannons across four battlefields in sun and rain. A Goblin King boss marches between purple portals under fire, then the Kingdom TD logo appears.Watch the video on Bluesky: Day 1 vs day 82 of Kingdom TD: Draft Your Demise