INDEPENDENT GAME
Lone Survivors
Face the horde. Find your build. Push a little further.

Small beginnings. Overwhelming odds.
Lone Survivors is a top-down, objective-driven survival game. Each run begins with a character and a few choices; weapons, upgrades, and class abilities gradually turn that starting point into a very different build.
The campaign combines surviving enemies with completing objectives. New biomes, events, and bosses ask you to adapt as you go.
How it plays
Find your playstyle
Choose a character class and shape a run around its abilities, weapons, and upgrades.
Survive a changing world
Complete campaign objectives while facing enemies, bosses, and events across fantasy biomes.
Keep growing
Unlock persistent upgrades and test your builds in Endless runs.
Screenshots
Select an image to explore the details.
Development
I built the class, weapon, upgrade, and progression systems in Godot with GDScript. A shared structure lets me add abilities with their own behaviors.
Pixel-art environments and characters are supported by systems for weather, events, progression, and run statistics. I keep Steam integration separate from the core game so the project can also run outside Steam.
AVAILABLE NOW
Lone Survivors
Face the horde. Find your build. Push a little further.
Available now · Windows · Steam



