INDEPENDENT GAME

Lone Survivors

Face the horde. Find your build. Survive one more run.

GodotGDScript
Lone Survivors cover featuring a wizard, a hooded swordsman, and an axe-wielding dwarf.
THE EXPERIENCE

How it plays

  • Find your playstyle

    Choose a character class and shape a run around its abilities, weapons, and upgrades.

  • Survive a changing world

    Complete campaign objectives while facing enemies, bosses, and events across fantasy biomes.

  • Keep growing

    Unlock persistent upgrades and test your builds in Endless runs.

Small beginnings. Overwhelming odds.

Lone Survivors is a top-down, objective-driven survival game. Each run begins with a character and a few choices; weapons, upgrades, and class abilities gradually turn that starting point into a very different build.

The campaign combines surviving enemies with completing objectives. New biomes, events, and bosses ask you to adapt as you go.

Development

Built with Godot and GDScript, the game uses a data-driven approach to classes, weapons, upgrades, and progression. Individual abilities share a common structure while retaining their own behaviors.

Pixel-art environments and characters are supported by systems for weather, events, progression, and run statistics. Steam integration is kept separate from the core game so the project can also run outside Steam.

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