INDEPENDENT GAME
Kingdom TD: Draft Your Demise
Choose the enemies. Build the defense. Survive your decisions.

A different kind of tower defense
In Kingdom TD, the next wave starts with a choice. You draft the enemies yourself, trading danger for the resources to build a stronger defense. Planning is untimed, so there is room to consider the route, the towers, and the consequences.
A connected fantasy campaign, persistent tower progression, challenges, and fixed-seed Endless play give those decisions room to grow.
How it plays
Draft the horde
Choose the enemies you will face. Balance a safer wave against a riskier, more rewarding one.
Build the answer
Place and upgrade towers, then shape the routes that bring enemies through your defenses.
Ride the line
Reposition your mounted rider to support nearby towers and gather fallen gold.
Screenshots
Select an image to explore the details.
Development
I built Kingdom TD in Godot with GDScript, keeping the rules of a run separate from the scenes that present them. Authored maps, enemy definitions, tower specifications, and draft choices feed shared gameplay systems.
I designed the mounted rider as a support character: positioning strengthens nearby towers rather than turning the game into direct hero combat. That distinction keeps the focus on the defense you have built.
ROAD TO LAUNCH
Kingdom TD
Choose the enemies. Build the defense. Survive your decisions.
- DoneAnnounced, with its Steam page31 Jul 2026
- Up nextPublic demo
- PlannedSteam Next Fest
- PlannedLaunch on SteamQ1 2027
Coming soon · Q1 2027 · Windows · Steam



