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<title>GreatColtini Industries dev log</title>
<link>https://greatcoltiniindustries.com/devlog/</link>
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<description>Patch notes, Workshop updates, and Bluesky posts from the games, apps, and mods of Colton Donkersgoed.</description>
<language>en</language>
<lastBuildDate>Thu, 29 Oct 2026 12:00:00 GMT</lastBuildDate>
<item><title>Lone Survivors 1.4.1: Shrines, Circles &amp; Trials</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-4-1</link><guid isPermaLink="false">lone-survivors/v1-4-1</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Patch 1.4.1</category><description>&lt;p&gt;Hey Survivors! 1.4.1 is about the things you find out on the map. Shrines, Circles of Power and trials have all been reworked and expanded: ten new or reworked shrines, circles that no longer throw away your progress and can empower a…&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/games/3629280/announcements/detail/693150463100454866&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.4.0: (More) Weapons Reforged</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-4-0</link><guid isPermaLink="false">lone-survivors/v1-4-0</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><category>Patch 1.4.0</category><description>&lt;p&gt;Hey Survivors! 1.4.0 is another big one. Every weapon can have its own opacity toggled, 22 weapons got new looks for their attacks and upgrades, there are six new post-legendaries, and a new engine core keeps far bigger late-game hordes…&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/games/3629280/announcements/detail/699903960312450245&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors: Coming in 1.3.2: five new post-legendaries</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-2026-10-09-post-legendaries</link><guid isPermaLink="false">lone-survivors/2026-10-09-post-legendaries</guid><pubDate>Fri, 09 Oct 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;Fuma Shuriken: spent shurikens fly back to you and charge a giant shuriken that hunts the toughest enemy and grinds through everything it touches.&lt;/p&gt;&lt;p&gt;Lord of the Night: once Overwhelming Swarm's tide passes you, it gathers into one giant bat that latches onto the toughest enemy on screen and drains it, then bursts into three swarms.&lt;/p&gt;&lt;p&gt;Final Judgment: Purifying Light's True Enlightenment now ends in a nova of light that takes 4% of the max health of everything nearby.&lt;/p&gt;&lt;p&gt;The Reaping: a Bloodlusting Scythe that has cut 8 enemies stops and reaps the circle around it three times.&lt;/p&gt;&lt;p&gt;Supernova: spent Absorbing Mage Balls explode, wider the more enemies they absorbed.&lt;/p&gt;&lt;p&gt;Each one unlocks in the progression tree: Fuma Shuriken in the General tree, the others in their class's tree after an Ascension 3 win.&lt;/p&gt;</description></item>
<item><title>Lone Survivors: Coming in 1.3.2: weapon makeovers and a faster late game</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-2026-10-07-weapon-makeovers</link><guid isPermaLink="false">lone-survivors/2026-10-07-weapon-makeovers</guid><pubDate>Wed, 07 Oct 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;22 weapons are reworked to look and hit the way they should, from the Sky Galleon cannon barrage and the Gunship drone to the Wrecking Ball flail and Death's Head Pestilence, and their legendary and post-legendary upgrades each get a look of their own.&lt;/p&gt;&lt;p&gt;Purifying Light becomes Absolution: an intensifying holy column with three cleansing beats, whose legendary travels across the field and leaves scorched golden ground behind it.&lt;/p&gt;&lt;p&gt;Upgrades feel like upgrades: every weapon glints gold for a few seconds after it turns legendary, and common and rare picks get a short flourish of their own.&lt;/p&gt;&lt;p&gt;Upgrade cards no longer stretch with long text. The full details are in each card's tooltip.&lt;/p&gt;&lt;p&gt;Late Endless runs are about a third faster with affixed enemies, busy fights are lighter for every weapon, and a bug that flashed white squares late in long fights is fixed.&lt;/p&gt;&lt;p&gt;Healer enemies heal again, bloodlusted giants can no longer balloon to five times their size, and the reworked weapons get back damage the rework had cost them.&lt;/p&gt;&lt;p&gt;The Miner gets an optional mouse control: hold to charge, aim with the cursor, and release to swing.&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.3.1: Elite Attacks &amp; Sharper Weapons</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-3-1</link><guid isPermaLink="false">lone-survivors/v1-3-1</guid><pubDate>Tue, 06 Oct 2026 12:00:00 GMT</pubDate><category>Patch 1.3.1</category><description>&lt;p&gt;All 18 elite types have attack sounds and visual cues.&lt;/p&gt;&lt;p&gt;Shields, Swords, Crossbows, Lightning, Chains, Meteors, Graviton Orbs, Laser Eye, Cursed Mirror and more have new trails, hits and impacts, and Heavenly Pulse, Pulse of Fire and the vacuum pickup have clearer effects.&lt;/p&gt;&lt;p&gt;Swords, Lightning and Boomerangs aim through their targets, Crossbow bolts travel to theirs, and Huge Bolts and Great Shot hit across their full width.&lt;/p&gt;&lt;p&gt;Spears fly faster, pierce four enemies and deal landing damage, with stronger Flurry and Fire Trail upgrades.&lt;/p&gt;&lt;p&gt;Two new post-legendaries: Phalanx turns your Shields into a moving wall, and Gungnir recalls every lance of light on your fourth throw.&lt;/p&gt;&lt;p&gt;Graviton Orb's area damage, Singularity, Faster Lasers and several slows now work as described.&lt;/p&gt;&lt;p&gt;Fixed leaderboard switching showing the wrong board, Near You rankings, Crossbow errors and sounds cutting each other off in busy fights.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656395253&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.3.0: The Game Juice Update</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-3-0</link><guid isPermaLink="false">lone-survivors/v1-3-0</guid><pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate><category>Patch 1.3.0</category><description>&lt;p&gt;Every hit, kill, upgrade card, chest, boss and class ability has new effects and sounds. Bosses make an entrance and go out in a slow-motion chain of explosions, and legendaries slam down with golden shockwaves.&lt;/p&gt;&lt;p&gt;Every weapon has its own sound, one per shot. New Sounds and Effects tabs in Options set each kind of sound to New, Old or Off, and tune screen shake, flashing, hit pause, vibration and boss intros.&lt;/p&gt;&lt;p&gt;Boss attacks have clearer warnings and land with more weight, and every boss hit now costs 1 health.&lt;/p&gt;&lt;p&gt;The pause menu and end screen are rebuilt around your run, and Endless shows your score breakdown and global rank.&lt;/p&gt;&lt;p&gt;Class select, map select, the collection and the upgrades menu are rebuilt. Map select is now a full-size world map, and your class walks the campaign route from island to island.&lt;/p&gt;&lt;p&gt;Buying an upgrade sends coins flying from your gold into it, a spark lights up each upgrade it opens, and locked upgrades can be read before you can buy them.&lt;/p&gt;&lt;p&gt;Crowded late runs are much smoother, so up to 400 enemies can be on screen, up from 260.&lt;/p&gt;&lt;p&gt;Shrines, Circles of Power and Trials no longer appear on top of you.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656392710&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors: Big fan of Survivorslikes?</title><link>https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mx5rc2szak2b</link><guid isPermaLink="false">lone-survivors/bsky-3mx5rc2szak2b</guid><pubDate>Mon, 05 Oct 2026 12:00:00 GMT</pubDate><category>Bluesky</category><description>&lt;p&gt;Now is the perfect time to jump into Lone Survivors - the Game Juice update just dropped and it's 30% off!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mx5rc2szak2b&quot;&gt;&lt;img src=&quot;https://greatcoltiniindustries.com/_astro/bsky-3mx5rc2szak2b.CMis1hfq_2gzQnN.webp&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors: Coming in 1.3.0: the Game Juice update</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-2026-10-04-game-juice</link><guid isPermaLink="false">lone-survivors/2026-10-04-game-juice</guid><pubDate>Sun, 04 Oct 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;Bosses make an entrance. The first time each one appears in a run, the camera swings over, black bars cut in diagonally with its name, and the fight slows almost to a stop.&lt;/p&gt;&lt;p&gt;Boss kills end in a slow-motion chain of explosions and a final blast, with the boss's chest bursting out of it.&lt;/p&gt;&lt;p&gt;Taking a legendary is a moment: it rises over your character in slow motion and slams down with golden shockwaves that push nearby enemies back.&lt;/p&gt;&lt;p&gt;Upgrade cards make a bigger entrance the rarer they are, and Quick Chests, now on by default, send each reward out in its rarity's colour before it breaks into pixels that fly into you.&lt;/p&gt;&lt;p&gt;Every weapon has its own sound, one per shot, and weapons that stay out hum quietly. A new Sounds tab sets each kind of sound to New, Old or Off.&lt;/p&gt;&lt;p&gt;Boss attacks land with weight, have clearer warnings (including attacks that had none), and every boss hit now costs 1 health.&lt;/p&gt;&lt;p&gt;Every class's active ability has new effects and sounds.&lt;/p&gt;&lt;p&gt;The pause menu and end screen are rebuilt around your run: each weapon's stats, upgrades and share of the damage, the objectives you finished, what you unlocked, and your MVP weapon.&lt;/p&gt;&lt;p&gt;Crowded late runs are much smoother, about 45% faster at 250 enemies and three to four times faster at 500, so up to 400 enemies can now be on screen, up from 260.&lt;/p&gt;&lt;p&gt;A new Effects tab covers screen shake, flashing, hit pause, vibration and boss intros, and Shrines, Circles of Power and Trials no longer appear on top of you.&lt;/p&gt;</description></item>
<item><title>Kingdom TD: A calmer look, and more time to save your sparks</title><link>https://greatcoltiniindustries.com/projects/kingdom-td/#update-2026-10-02-calmer-look</link><guid isPermaLink="false">kingdom-td/2026-10-02-calmer-look</guid><pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;Menus, shops, the HUD and pop-ups have a simpler parchment-and-wood look that stays sharp at any size. Draft cards, save banners, and the wave and level reports keep their decoration.&lt;/p&gt;&lt;p&gt;Text across the game is easier to read.&lt;/p&gt;&lt;p&gt;The turret shop is slimmer, and choosing a turret shows its details beside the shop.&lt;/p&gt;&lt;p&gt;Building a path uses a compact bar along the bottom of the screen instead of a large tray.&lt;/p&gt;&lt;p&gt;The wave tracker rolls forward to each new wave.&lt;/p&gt;&lt;p&gt;The draft's confirm bar is smaller, and every wave modifier is listed above it. Shortcut cards now say so.&lt;/p&gt;&lt;p&gt;On/off options, including Skip the tutorial, are clear ON/OFF switches.&lt;/p&gt;&lt;p&gt;Campfire sparks now last 15 seconds, and a wave won't end while one is still out, so you can still bring it home after the last enemy falls.&lt;/p&gt;&lt;p&gt;Your abilities only appear during combat, and their descriptions show when you hover them or first use them.&lt;/p&gt;&lt;p&gt;The War Table reveals new upgrades as you unlock them.&lt;/p&gt;&lt;p&gt;Monster Codex portraits fit their frames, The Path fits taller screens, and Hall of Echoes cards no longer cut off their text.&lt;/p&gt;</description></item>
<item><title>Kingdom TD: A friendlier first hour</title><link>https://greatcoltiniindustries.com/projects/kingdom-td/#update-2026-10-01-first-player-polish</link><guid isPermaLink="false">kingdom-td/2026-10-01-first-player-polish</guid><pubDate>Thu, 01 Oct 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;Tutorial hints and tooltips no longer cover the things they point at, and the camera shows the whole island while you build your path.&lt;/p&gt;&lt;p&gt;Placing a path tile or tower with the mouse now lands exactly under the cursor.&lt;/p&gt;&lt;p&gt;Towers placed too far from the enemy road now warn you before you spend the gold.&lt;/p&gt;&lt;p&gt;The tutorial now builds its path before the first draft, just like every campaign level, and editing that path is optional.&lt;/p&gt;&lt;p&gt;The turret shop shows every tower's name, explains rising prices, and marks prices you can't afford yet.&lt;/p&gt;&lt;p&gt;Your rider is easier to spot, and your abilities explain what they do and why a cast didn't go off.&lt;/p&gt;&lt;p&gt;Clearer messages around boss rewards, wave events, and the speed button.&lt;/p&gt;&lt;p&gt;Fixed level intros where some cliffs and terraces stayed missing while the island assembled, then popped in at the end. Every piece now rises into place.&lt;/p&gt;</description></item>
<item><title>Kingdom TD: Wider crowds, creeping blight, and a smoother tutorial</title><link>https://greatcoltiniindustries.com/projects/kingdom-td/#update-2026-09-30-crowds-and-blight</link><guid isPermaLink="false">kingdom-td/2026-09-30-crowds-and-blight</guid><pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate><category>Dev note</category><description>&lt;p&gt;Enemy crowds now spread across the whole road instead of marching in three tidy lanes. Bosses still hold the center.&lt;/p&gt;&lt;p&gt;Portal blight now creeps over cliff edges and drips down the rock faces below.&lt;/p&gt;&lt;p&gt;Widescreen, ultrawide, and taller displays fill the screen instead of showing black bars.&lt;/p&gt;&lt;p&gt;The tutorial's first draft is clearer: no duplicate cards, and the required pick is marked Forced.&lt;/p&gt;&lt;p&gt;The intro shows Skip and Continue prompts.&lt;/p&gt;&lt;p&gt;In the demo, winning the tutorial battle unlocks Endless.&lt;/p&gt;&lt;p&gt;Clearer labels throughout: the draft shows each wave's payout, the deck shows its card count, and locked landmarks name the level to clear.&lt;/p&gt;</description></item>
<item><title>Kingdom TD: Day 1 vs day 82 of Kingdom TD: Draft Your Demise</title><link>https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mwphy3qu7k2a</link><guid isPermaLink="false">kingdom-td/bsky-3mwphy3qu7k2a</guid><pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate><category>Bluesky</category><description>&lt;p&gt;July 9: flat 2D prototype. Today: floating 3D islands, storms, 12 tower types and a Goblin King boss wave.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mwphy3qu7k2a&quot;&gt;&lt;img src=&quot;https://greatcoltiniindustries.com/_astro/bsky-3mwphy3qu7k2a.LQkqescp_ZfCeKj.webp&quot; alt=&quot;A tower defense game 82 days apart. July 9: a flat 2D prototype with a brown path and simple sprites. Today: a 3D floating island rises from the clouds, a card draft picks enemy waves, and towers fire lightning and cannons across four battlefields in sun and rain. A Goblin King boss marches between purple portals under fire, then the Kingdom TD logo appears.&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.2.11: New Skins &amp; Cheaper Upgrades</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-2-11</link><guid isPermaLink="false">lone-survivors/v1-2-11</guid><pubDate>Mon, 28 Sep 2026 12:00:00 GMT</pubDate><category>Patch 1.2.11</category><description>&lt;p&gt;Added nine new skins for three secret classes, each with its own animations, earned by clearing the campaign on Ascension 1, 2 and 3.&lt;/p&gt;&lt;p&gt;Cut the cost of two class upgrade trees by about 90%, including their weapon unlocks.&lt;/p&gt;&lt;p&gt;Fixed the missing icon for the Purchase 350 Meta Upgrades achievement.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844751498232541&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Kingdom TD: I've always loved main menus where you can see stuff going on - and I've gotta say I'm pretty happy…</title><link>https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mut64zfty22a</link><guid isPermaLink="false">kingdom-td/bsky-3mut64zfty22a</guid><pubDate>Sun, 06 Sep 2026 12:00:00 GMT</pubDate><category>Bluesky</category><description>&lt;p&gt;Take a look below, and tell me what you think!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3mut64zfty22a&quot;&gt;&lt;img src=&quot;https://greatcoltiniindustries.com/_astro/bsky-3mut64zfty22a.vtAgDyUt_1lyqom.webp&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.2.10: Queen Bee</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-2-10</link><guid isPermaLink="false">lone-survivors/v1-2-10</guid><pubDate>Mon, 10 Aug 2026 12:00:00 GMT</pubDate><category>Patch 1.2.10</category><description>&lt;p&gt;Added the Queen Bee boss to late Grasslands Endless runs.&lt;/p&gt;&lt;p&gt;Defeating her unlocks the Royal Apiary weapon.&lt;/p&gt;&lt;p&gt;Unattended Alchemy Tables relocate after a countdown.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840310314352466&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Kingdom TD: Curious to see what Kingdom TD look like in action?</title><link>https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3msbsb773ok2a</link><guid isPermaLink="false">kingdom-td/bsky-3msbsb773ok2a</guid><pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate><category>Bluesky</category><description>&lt;p&gt;I was lucky to have Sandro at Big Bro Studios take a crack at playing - watch him strategize on building a path for the enemies and attempt to beat the levels in the demo:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=4O5h3lybihk&quot;&gt;&lt;img src=&quot;https://greatcoltiniindustries.com/_astro/bsky-3msbsb773ok2a.Blq-T2Mu_1dzvJI.webp&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Kingdom TD: I'm happy to announce I've opened my steam page for my second game, Kingdom TD: Draft Your Demise!</title><link>https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3ms4eqx2cgk2l</link><guid isPermaLink="false">kingdom-td/bsky-3ms4eqx2cgk2l</guid><pubDate>Sun, 02 Aug 2026 12:00:00 GMT</pubDate><category>Bluesky</category><description>&lt;p&gt;Pick more challenging enemies and combinations to increase your gold, but don't be too greedy - or you'll pay the price!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://bsky.app/profile/did:plc:u4hg37hskhzvj67ni33dbdrr/post/3ms4eqx2cgk2l&quot;&gt;&lt;img src=&quot;https://greatcoltiniindustries.com/_astro/bsky-3ms4eqx2cgk2l.DwGidMRB_d4OJ.webp&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.2.9: Placement and leaderboard fixes</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-2-9</link><guid isPermaLink="false">lone-survivors/v1-2-9</guid><pubDate>Sun, 12 Jul 2026 12:00:00 GMT</pubDate><category>Patch 1.2.9</category><description>&lt;p&gt;Tightened Alchemy Table placement to avoid out-of-bounds spawns.&lt;/p&gt;&lt;p&gt;Made the Endless level cap visible in the pause menu and fixed a leaderboard issue.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1837955055361712&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>McJannek Station: Lighting improvements</title><link>https://greatcoltiniindustries.com/projects/meccha-mcjannek-station/#update-lighting-rework</link><guid isPermaLink="false">meccha-mcjannek-station/lighting-rework</guid><pubDate>Tue, 07 Jul 2026 12:00:00 GMT</pubDate><category>Update</category><description>&lt;p&gt;Reworked the lighting.&lt;/p&gt;&lt;p&gt;+2 more updates that day.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3759385002#1783394427&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Swiftbroom Academy (Wizard): More hiding props</title><link>https://greatcoltiniindustries.com/projects/meccha-swiftbroom/#update-props-and-lighting</link><guid isPermaLink="false">meccha-swiftbroom/props-and-lighting</guid><pubDate>Tue, 07 Jul 2026 12:00:00 GMT</pubDate><category>Update</category><description>&lt;p&gt;Added more props to hide with and adjusted the lights.&lt;/p&gt;&lt;p&gt;+1 more update that day.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3755237299#1783446767&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.2.8: Endless and ability fixes</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-2-8</link><guid isPermaLink="false">lone-survivors/v1-2-8</guid><pubDate>Mon, 29 Jun 2026 12:00:00 GMT</pubDate><category>Patch 1.2.8</category><description>&lt;p&gt;Fixed Beach Endless music and Village Endless boss spawning.&lt;/p&gt;&lt;p&gt;Fixed errors involving grab-all powerups, magic beams, and rescued NPC abilities persisting after death.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165559377&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Deconstructor 1.2.0: Workshop release</title><link>https://greatcoltiniindustries.com/projects/deconstructor/#update-v1-2-0</link><guid isPermaLink="false">deconstructor/v1-2-0</guid><pubDate>Mon, 29 Jun 2026 12:00:00 GMT</pubDate><category>Mod 1.2.0</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3730900523#1782754423&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Forge Upgrades 1.2.0: Workshop release</title><link>https://greatcoltiniindustries.com/projects/forge-upgrades/#update-v1-2-0</link><guid isPermaLink="false">forge-upgrades/v1-2-0</guid><pubDate>Mon, 29 Jun 2026 12:00:00 GMT</pubDate><category>Mod 1.2.0</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3731042527#1782752393&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Lone Survivors 1.2.7: Damage summary and weapons menu</title><link>https://greatcoltiniindustries.com/projects/lone-survivors/#update-v1-2-7</link><guid isPermaLink="false">lone-survivors/v1-2-7</guid><pubDate>Sat, 27 Jun 2026 12:00:00 GMT</pubDate><category>Patch 1.2.7</category><description>&lt;p&gt;Expanded the damage summary with separate weapon, status, amplifier, and crowd-control tracking.&lt;/p&gt;&lt;p&gt;Reworked the weapons menu and fixed visibility, speed-buff, and Weekly Challenge leaderboard issues.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165555968&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Necesse Power 1.0.1: Workshop release</title><link>https://greatcoltiniindustries.com/projects/necesse-power/#update-v1-0-1</link><guid isPermaLink="false">necesse-power/v1-0-1</guid><pubDate>Thu, 28 May 2026 12:00:00 GMT</pubDate><category>Mod 1.0.1</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3732508344#1779933891&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Mine It All 1.0.9: Workshop release</title><link>https://greatcoltiniindustries.com/projects/mine-it-all/#update-v1-0-9</link><guid isPermaLink="false">mine-it-all/v1-0-9</guid><pubDate>Tue, 26 May 2026 12:00:00 GMT</pubDate><category>Mod 1.0.9</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;+1 more update that day.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3730263197#1779814547&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Deconstructor 1.1.2: Workshop release</title><link>https://greatcoltiniindustries.com/projects/deconstructor/#update-v1-1-2</link><guid isPermaLink="false">deconstructor/v1-1-2</guid><pubDate>Mon, 25 May 2026 12:00:00 GMT</pubDate><category>Mod 1.1.2</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;+1 more update that day.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3730900523#1779688625&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Necesse Power 1.0.0: Workshop release</title><link>https://greatcoltiniindustries.com/projects/necesse-power/#update-v1-0-0</link><guid isPermaLink="false">necesse-power/v1-0-0</guid><pubDate>Mon, 25 May 2026 12:00:00 GMT</pubDate><category>Mod 1.0.0</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3732508344#1779687788&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Forge Upgrades 1.1.1: Workshop release</title><link>https://greatcoltiniindustries.com/projects/forge-upgrades/#update-v1-1-1</link><guid isPermaLink="false">forge-upgrades/v1-1-1</guid><pubDate>Sun, 24 May 2026 12:00:00 GMT</pubDate><category>Mod 1.1.1</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3731042527#1779606360&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
<item><title>Forge Upgrades 1.1.0: Workshop release</title><link>https://greatcoltiniindustries.com/projects/forge-upgrades/#update-v1-1-0</link><guid isPermaLink="false">forge-upgrades/v1-1-0</guid><pubDate>Sat, 23 May 2026 12:00:00 GMT</pubDate><category>Mod 1.1.0</category><description>&lt;p&gt;Listed for Necesse 1.2.0 in the Workshop release notes.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3731042527#1779579341&quot;&gt;Read on Steam&lt;/a&gt;&lt;/p&gt;</description></item>
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